If the draw pile runs out: and you haven’t killed all the royals, use any ploys you have left to fix the situation if you can. Once you find a royal, place it, then add the cards you cycled through to the bottom of your deck. If there are no living royals on the table: if every spot around the grid has a dead royal on it – all 12 – you’ve won! If not, just keep drawing cards until you find a royal, placing the cards in a face-up pile as you go. (Credit to Chris Thursten for the armour idea!) If a royal ends up with 20+ health (or 19+ for a King), that’s a natural loss as there’s no longer any way to kill them. You can add armour to a royal that already has armour – it stacks. So a King with a 3 as armour now has 13 + 3 = 16 health. It increases their health by the value of the card. If you cannot place a card: and you have no Ploys to use, you must add the card as Armour to the royal it’s most similar to (lowest value royal of same suit, failing that lowest of same colour, etc). Turn the joker face-down to remember you’ve used it. The place you move it to must be a valid spot to play the card, and placing it can trigger an Attack the same way a normal play can. Jokers are Reassignments: at any time you can use up one you’ve drawn to move the top card of one stack on the grid to another position.Turn the ace face-down to remember you’ve used it. You can do this even after drawing a card and before placing it. Aces are Extractions: at any time you can use up one of the aces you’ve drawn to pick up one stack of cards from the grid and put them face-down at the bottom of your draw pile.Once every spot around the grid has a dead royal in it (12 total) you’ve won. If you killed the royal, turn it face down but don’t remove it – new royals you draw still can’t be placed in that spot. The cards Attacking must match the suit of the king to count. The cards Attacking must match the colour of the queen to count. The value of the card you just placed is not part of the Attack, only the two between. The sum of their values must be at least as much as health of the royal to kill them: if it’s not, you can still place the card, but the royal is unaffected. Killing royals: if you’re able to place a card on the grid opposite a royal – so there are two cards between – those two cards Attack the royal. If it’s an ace or joker: keep it to one side, see Ploys.It can go on any card with the same or lower value, regardless of suit. If it has value 2-10: you must place it on the grid.If it’s a royal: use placement rule above.Once you have a 3×3 grid of number cards, you may choose one to replace if you like: put it on the bottom of the draw pile and draw a new card to replace it.These are Ploys you can play whenever you like, rules below. Any aces and jokers you drew during set up, keep them face-up to one side.If there’s a tie, or most similar card is on a corner, you can choose between the equally valid positions.If none, highest value card of the same colour.If you did draw some royals, you now place them the same way we will when playing: put it outside the grid, adjacent to the grid card it’s most similar to.If you draw any royals, aces or jokers during this, put them on a separate pile and keep drawing til you’ve made the grid of just number cards. With the deck face-down, draw cards from the top and lay them out face-up in a 3×3 grid.Start with a shuffled deck, including jokers.If you’re curious about the evolution, I’ll also include the old post and its update below that. Update: Since making the video I’ve tweaked the rules a bit, so I’ll lay out the rules for the revised version here. If you’re following closely, you might notice I slip up and fail to kill the king of clubs when he should have died, but I re-kill him with the next play so it’s fine.
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